Airscape: The Fall of Gravity is an excellently crafted action platformer. The game's difficulty will prove to be a challenge to most gamers but never becomes punishingly difficult. The variety of level designs, gameplay mechanics, and characters keep the game feeling fresh right through the end.
- Airscape is an activity platformer that, as the name suggests, has a considerable measure to do with gravity. It's the focal subject of the diversion, as every level turns and pulls the octopus in such a route as to add a touch of instability to the standard platforming mechanics.
- Welcome to the Airscape Wiki! Airscape: The Fall of Gravity is an upcoming action platformer about an octopus lost in a strange and dangerous world. This game was created by a team of student and is being published by Cross-Product. The game released on Steam on Aug 11 2015. This wikia is a collaborative resource for the game and is maintained by fans and contributors like you.
Daniel West, Design and Programming
Daniel is a 1st-year college student from Wollongong, Australia. He started his programming experience with LEGO robotics at a young age. In 2011, he moved onto game programming with Construct 2. He spends his spare time feeling guilty about not working, and playing Spelunky and Nuclear Throne. Heisalsoobsessedwithtypefaces. You can follow Daniel on twitter here.
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The drone racing league simulator download for mac. Claudia Starke, Artwork
Claudia is a third-year university student from Germany, studying to teach Art and German. You can find her deviantART page here.
Dieter Theuns, Artwork
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Initially hired to just do some of the UI elements, Dieter provided the team with a huge pile of small details to improve the overall world feel. Apart from that, he is a genuine guy looking for someone who loves laughing to enjoy long walks on the beach. Check out his dating profile here.
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Sam Gossner, Music and Sound
Airscape The Fall Of Gravity
Sam is a primarily self-taught composer and musicological madman specializing in cinematic orchestral music for games and orchestral sampling, currently entering his third year in college. He loves writing music that expresses ideas and emotions, and Airscape provided a unique challenge to him as both a very large and complex score (as well as the fact that he had to come up with SOMETHING to make the sound of an octopus walking). Learn more about him here.